Started working on the next major version of Sharp3D.Math
I started working on the next major version of Sharp3D.Math (2.0) using version 2.0 of the .NET Framework.
Some of the features I am adding:
- Non-uniform real number random generetors.
- Signal processing framework.
- Statistics methods.
- 3D surfaces.
- and more….
I would appreciate comments, suggestions etc…