Started working on Sharp3D.Math 2.0
I started working on Sharp3D.Math v2.0 using using Visual Studio 2005 (.NET 2.0).
I am using TDD (Test Driven Development) to develop the next version to avoid bugs and make the library more efficient and usable…
Among the new features:
- Better documentation.
- Support for .NET 2.0 standards (Like adding TryParse in addition to Parse).
- Revised code.
- Better integration support. Trapezoid, Simpson, Romberg integration with accuracy\max iterations support.
- Statistics.
- Random and distribution dependent number generators.
- 3D Surfaces
- 2D\3D Curves
- And more…