Sharp3D.Math performance improvements
After doing some performance tests (suggested by Wout de Zeeuw) it became clear to me that using public fields instead of properties can boost the libraries performance by 10%-20% (!!!).
Replacing the static arithmetics methods also yields another 1%-2% performance boost.
Wout has applied these changes to the latest Sharp3D.Math release and I will go over these changes and make an official Sharp3D.Math release as soon as possible after my finals are over.
I will also release a test preview of version 2.0 of the library ASAP…
Stay tuned… 🙂